I still remember the night the Among Us servers practically melted. It was the summer of 2021, and the Xbox and Bethesda E3 conference had just dropped a bomb: Innersloth was bringing a brand-new update to Among Us. Not just any update—15-player lobbies with 3 impostors, plus controller support for mobile devices. I sat there, staring at my phone, and my thumb twitched. I had been playing with touch controls for months, and my screen had the smudges to prove it.

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Well, today was the day. June 15 arrived, and the update actually landed. I woke up, made coffee, and checked the patch notes like a kid checking under the tree. The headline feature was the 15-player lobby—three impostors, more chaos, more alibis, more chances for someone to say “I was in electrical” while standing over a fresh corpse. But Innersloth didn’t stop there. The update also slipped in new colors for our beans, controller support for mobile, new kill screen menus, and—my personal favorite—horn honking on the Airship map. The Airship finally learned to honk back, and I cackled the first time I pressed it.

Let me walk you through the controller setup, because that was the part I was most curious about. If you were on iOS or Android, you didn’t need to be a tech wizard. You just had to pair your controller with your phone first.

Here’s how I did it:

  1. Enable Bluetooth on your phone.

  2. Put your controller into pairing mode. For a PlayStation controller, I held down the PS button and the Share button until the light started blinking. An Xbox controller is basically the same dance.

  3. Wait for the controller to appear in your Bluetooth connections, then tap it.

  4. Update Among Us to the latest version.

  5. Boot up the game. That’s it. No fiddling with settings. If the Bluetooth pairing worked, the controller worked immediately.

I tested it with an old DualShock 4, and the game didn’t even blink. My bean moved like it had been waiting for this moment. The joystick felt natural, the buttons mapped cleanly, and I stopped accidentally reporting bodies when I meant to use a vent. If you’ve ever tried to kill someone with touch controls and ended up opening the chat instead, you know why this mattered.

But the update wasn’t just about quality-of-life improvements. It was a statement. Among Us had exploded in 2020, becoming one of the biggest games of the year, and Innersloth was telling us they weren’t done. During E3, they also detailed their official roadmap. I remember staring at that roadmap image like it was a treasure map.

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The roadmap promised:

  • Account Linking

  • Achievements

  • Among Us on Consoles

  • Visor Cosmetics

  • A New Map

  • Hide ‘n’ Seek Mode

  • New Roles + Ways to Play

  • +MORE!

That little “+MORE!” did a lot of heavy lifting. It winked at us and said, “Keep guessing.” And we did. The community spent weeks theorizing about new roles, new maps, and whether Hide ‘n’ Seek would finally give us a break from lying to our friends. (It didn’t. We still lied.)

Now, it’s 2026. The gaming landscape has changed, and Among Us has grown in ways that 2021 me couldn’t have predicted. But when I look back at that June 15 update, I don’t just see patch notes. I see the moment the game became more accessible. Controller support on mobile meant more players could join without fighting their touchscreens. 15-player lobbies meant bigger parties, louder arguments, and more dramatic betrayals. The new colors meant my crewmate could finally match my favorite hoodie. The horn honking on Airship? Pure, stupid joy.

If you’re playing Among Us in 2026 and you take controller support for granted, I get it. It’s standard now. But there was a time when we were all thumbs—literally. That update was the bridge between the chaotic mobile nights of 2020 and the polished, cross-platform experience we have today. It was Innersloth saying, “We hear you, and we’re still here.”

So yeah, I still play. I still accuse my friends of being sus. I still honk the Airship horn for no reason. And every time I plug a controller into my phone, I remember June 15, 2021—the day my bean learned to walk again. Or at least, the day it stopped walking into walls.